Students & Beginners
- • Curious about 3D but not sure where to start
- • Want a visual, project-based way to learn
- • Need portfolio work for future study or jobs

Learn how to model, texture, light, and animate 3D scenes using industry-relevant tools. Build a portfolio for games, film, motion graphics, and product design—starting from zero.
From absolute beginners to aspiring 3D artists—anyone who wants to create real 3D work, not just watch tutorials.
3D skills sit at the intersection of design, tech, and storytelling—and they scale across games, film, AR/VR, and marketing.
Instead of “I'm passionate about 3D”, you show recruiters a finished environment, a hero prop, and an animated shot. This course is structured around portfolio-ready pieces.
You get feedback on topology, lighting, and composition—plus guidance on how to present your work on ArtStation or Behance so it looks professional.
Enter at your level and finish with finished renders, not half-done files.
Modelling, texturing, lighting, and animation—delivered through structured labs and projects.
Learn the same tools studios, indie teams, and freelancers rely on every day.
Pick the pathway that matches your goals and schedule.