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3D Modelling & Animation at Hope TTC

Learn how to model, texture, light, and animate 3D scenes using industry-relevant tools. Build a portfolio for games, film, motion graphics, and product design—starting from zero.

Who is this for?

From absolute beginners to aspiring 3D artists—anyone who wants to create real 3D work, not just watch tutorials.

Students & Beginners

  • Curious about 3D but not sure where to start
  • Want a visual, project-based way to learn
  • Need portfolio work for future study or jobs

Designers & Creators

  • Graphic / product designers who want 3D skills
  • Motion, YouTube, or content creators
  • Want to add cinematic 3D visuals to their work

Game & Film Aspirants

  • Interested in game assets or environment art
  • Want to understand 3D pipelines and workflows
  • Plan to apply to studios, labs, or freelance

Why learn 3D now?

3D skills sit at the intersection of design, tech, and storytelling—and they scale across games, film, AR/VR, and marketing.

A portfolio that speaks louder than a CV

Instead of “I'm passionate about 3D”, you show recruiters a finished environment, a hero prop, and an animated shot. This course is structured around portfolio-ready pieces.

Studio-style feedback, not just tutorials

You get feedback on topology, lighting, and composition—plus guidance on how to present your work on ArtStation or Behance so it looks professional.

Learning tracks

Enter at your level and finish with finished renders, not half-done files.

Beginner

3D Foundations

  • Blender basics: UI, navigation, transforms
  • Polygon modelling & modifiers
  • Intro to materials, lights & cameras
Intermediate

Assets & Environments

  • Hard-surface & organic modelling
  • UV unwrapping & PBR texturing
  • Environment composition & lighting
Advanced

Animation & Portfolio

  • Rigging & keyframe animation
  • Cinematics & camera moves
  • Portfolio-ready scenes & ArtStation setup

Curriculum snapshot

Modelling, texturing, lighting, and animation—delivered through structured labs and projects.

3D Modelling Essentials

  • Blender interface, viewports & navigation
  • Mesh editing, modifiers & non-destructive workflow
  • Blocking, detailing & topology basics

Texturing & Materials

  • UV unwrapping & layout
  • PBR workflow, nodes & shaders
  • Textures from Substance / online libraries

Lighting, Rendering & Compositing

  • HDRIs, three-point lighting & mood
  • Cycles vs Eevee rendering
  • Basic compositing & render passes

Animation & Portfolio

  • Keyframes, curves & camera animation
  • Simple character / prop rigs
  • Exporting renders & building a portfolio

Tools you’ll use

Learn the same tools studios, indie teams, and freelancers rely on every day.

BlenderSubstance Painter (overview)Adobe Photoshop / KritaHDRI Haven / texture librariesCycles & Eevee render enginesFBX/GLTF exportArtStation & Behance portfolio basicsUnreal / Unity import (intro)

Pricing

Pick the pathway that matches your goals and schedule.

Starter 3D Modelling

8,900 ৳
  • 8-week foundations track
  • 2 days/week · 90 mins per class
  • 1 portfolio prop (stylised or realistic)
  • Blender basics, lighting & simple renders

Core 3D Artist

Most Popular
13,900 ৳
  • 12-week full track (Foundations + Assets)
  • 3 days/week · 2 hours per class
  • 2 portfolio pieces (hero prop + small environment)
  • Guided feedback on composition & presentation

Advanced 3D & Animation

17,500 ৳
  • 16-week extended track (incl. animation)
  • 3 days/week · 2 hours per class
  • Short animated shot or cinematic scene
  • Mentoring for ArtStation, freelancing & contests